The Forest Compound will make any fan of Splinter Cell, Thief, Deus Ex, Dishonored, Hitman or Metal Gear Solid have an aneurysm. However, one massive flaw is they dropped the ball on the first of two stealth missions: The Forest Compound (the second stealth mission much later in the game is actually pretty fun with minimal bullshit, but The Forest Compound is badly-designed). RTCW is at its best when the Goldeneye and Quake sides of the game are merged together into the same mission. Its the "thinking-man's Id Software-style shooter". You get the fast-paced, atmospheric shooting of Quake combined with the stealthier and more thoughtful mission objectives of Goldeneye. It really has all the elements of Wolfenstein 3D, but to update it for the 2000's, they took elements from Wolf 3D's children Quake and Goldeneye 64 and merged them into the Wolfenstein formula. THIS is how you take an ancient game series and update it for a new decade (and the first of TWO amazing reboots, the next one being The New Order, and don't ask me which of the two I prefer!). I wouldn't hate this level as much if Halo 1 wasn't one of my favorite games of all time, but because I love Halo, I hate this level for holding it back from perfection.Īnother one of my favorite games of all time, and I love it. The following level, The Two Betrayals, is awesome because its Flood vs Covenant vs Chief, but Flood vs Chief alone is boring. The Flood can either be awesome or suck depending on how they are used. This type of level would work in a fast-paced run and gun Id Software game, but Halo established itself as a slower, more tactical game where a single mistake can mean death. This level has no marines, no Covenant, no vehicles, no atmosphere due to being Zerg-rushed the whole level (whereas the previous level and later levels did a good job of doling out Flood bit by bit, leaving you guessing where they'd be), Guilty Spark and his drones are boring company, everything looks the same, it drags on and on, its just a miserable experience. Unfortunately, right around the middle of the campaign you get to see how NOT to design a Halo level with The Library. It had nice colorful graphics for its time, likeable human and alien enemies, good atmosphere on some levels, cool vehicles, decent enemy AI, and fun guns like plasma grenades and a pistol do powerful it would make Dirty Harry jealous. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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